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main_lock_types [2018/12/08 09:13]
kevincross [‘Double Up’ Cards] Added the maximum number of double ups a deck can have
main_lock_types [2019/07/23 23:38] (current)
kevincross [Green Cards]
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 ==== Green Cards ==== ==== Green Cards ====
-A lock can have multiple greens in the deck, but a maximum of 20. If the lock starts with more than 1 green than all greens would need to be found. If it starts with only 1 green cards than only 1 green card will need to be foundeven if there’s ​more than 1 green card in the deck (added during the session).+A lock can have multiple greens in the deck, but never more than 20. When creating a lock you can either set it up so that only one green card is required to unlock, or all of them have to be found. If you say no to multiple greens required then you only need to find oneand the more green cards that are in the deck the easier it is to find just one to unlock. If you say yes to multiple greens required then you will need to find all of the greens to unlock, if more are added during the session ​you will need to find those too.
  
 If you reveal the required number of green cards you will be shown your combination code that will unlock your safe or combination padlock that’s holding your key. The lock is now finished and you’re able to unlock your chastity device or self bondage restraints. Before revealing the combination you can choose to reset the lock and not show the combination just yet, do a 50/50 gamble, let your keyholder decide, or leave it and decide later. If you reveal the required number of green cards you will be shown your combination code that will unlock your safe or combination padlock that’s holding your key. The lock is now finished and you’re able to unlock your chastity device or self bondage restraints. Before revealing the combination you can choose to reset the lock and not show the combination just yet, do a 50/50 gamble, let your keyholder decide, or leave it and decide later.
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 A deck can have a maximum of 399 reds. A deck can have a maximum of 399 reds.
 +
 ==== Yellow Cards ==== ==== Yellow Cards ====
 Yellow cards either add or remove red cards from the deck. The number of red cards that will be added or removed is shown on the card. When you reveal a yellow and the red cards have been added or removed you will immediately get another chance to pick another card. Yellow cards either add or remove red cards from the deck. The number of red cards that will be added or removed is shown on the card. When you reveal a yellow and the red cards have been added or removed you will immediately get another chance to pick another card.
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 A deck can have a maximum of 199 of each type of yellow, so a total of 995 yellows. A deck can have a maximum of 199 of each type of yellow, so a total of 995 yellows.
 +
 ==== Freeze Cards ==== ==== Freeze Cards ====
 Freeze cards when revealed will freeze the lock for 2-4 times the regularity of the lock, so if you’re picking cards every hour the lock will be frozen between 2 and 4 hours. If you’re picking every 15 minutes it will be frozen between 30 minutes and 1 hour. Once frozen you’re not able to do anything and will have to wait until it unfreezes. You won’t know the exact time it will be frozen for so you will need to keep checking when it gets closer to being due. Freeze cards when revealed will freeze the lock for 2-4 times the regularity of the lock, so if you’re picking cards every hour the lock will be frozen between 2 and 4 hours. If you’re picking every 15 minutes it will be frozen between 30 minutes and 1 hour. Once frozen you’re not able to do anything and will have to wait until it unfreezes. You won’t know the exact time it will be frozen for so you will need to keep checking when it gets closer to being due.
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 A deck can have a maximum of 20 freeze cards. A deck can have a maximum of 20 freeze cards.
 +
 ==== ‘Double Up’ Cards ==== ==== ‘Double Up’ Cards ====
 When revealed, the number of reds and yellows in play will double. It doesn’t double any of the other cards. When it doubles the yellow cards in play it doubles each of the type of yellows in play, so if you had 3 yellows that add +2 reds when revealed you will end up with 6 yellows that add +2 reds. When revealed, the number of reds and yellows in play will double. It doesn’t double any of the other cards. When it doubles the yellow cards in play it doubles each of the type of yellows in play, so if you had 3 yellows that add +2 reds when revealed you will end up with 6 yellows that add +2 reds.
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 A deck can have a maximum of 20 double up cards. A deck can have a maximum of 20 double up cards.
 +
 ==== ‘Reset Lock’ Cards ==== ==== ‘Reset Lock’ Cards ====
 ‘Reset Lock’ cards will restart the lock if drawn. It restarts with the original number of greens, reds, and yellows the lock had when it was first created. The number of other cards like reset, double up and freeze remain the same as they were before it was reset. Only greens, reds, and yellows change. ‘Reset Lock’ cards will restart the lock if drawn. It restarts with the original number of greens, reds, and yellows the lock had when it was first created. The number of other cards like reset, double up and freeze remain the same as they were before it was reset. Only greens, reds, and yellows change.
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 The keyholder can create locks to share with up to 20 reset cards but once the lock has been loaded by a user they are not able to add more reset cards unless the user said they trusted the keyholder when loading the lock. The keyholder can create locks to share with up to 20 reset cards but once the lock has been loaded by a user they are not able to add more reset cards unless the user said they trusted the keyholder when loading the lock.
 +
 +A deck can have a maximum of 20 reset cards.
 +
 +==== ‘Go Again’ Cards ====
 +‘Go Again’ cards will only appear in version 2.4.2+ and only in decks where the card information is hidden. These can't be added when creating a lock, during a lock, or by the keyholder. They are used to fill the deck and to make it a little harder to really see how many cards you have. If you had 20 of the cards listed above and 7 go again cards you won't really know how many of the 27 total cards are normal cards.
 +
 +When you reveal a go again card you instantly get to pick again. These do not delay the lock in anyway apart from the extra second or two revealing them each turn. And they do not affect your accumulated chances.
 +
 +If the lock is created with card info hidden, or a keyholder hides the card info during the session then the app will fill the deck with 0-50% of these go again cards.
 +
 +If a lock is reset with the reset card, or started again after finding all of the green cards then the number of go again cards also reset.
 +
 +A deck can have a maximum of 399 go again cards.
  
 ** ADD CARD IMAGES **          ** ADD CARD IMAGES **         
main_lock_types.1544260411.txt.gz · Last modified: 2018/12/08 09:13 by kevincross