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main_lock_types [2018/12/08 09:11]
kevincross [Red Cards] Added the maximum number of reds a deck can have
main_lock_types [2019/07/23 23:38] (current)
kevincross [Green Cards]
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 ==== Green Cards ==== ==== Green Cards ====
-A lock can have multiple greens in the deck, but a maximum of 20. If the lock starts with more than 1 green than all greens would need to be found. If it starts with only 1 green cards than only 1 green card will need to be foundeven if there’s ​more than 1 green card in the deck (added during the session).+A lock can have multiple greens in the deck, but never more than 20. When creating a lock you can either set it up so that only one green card is required to unlock, or all of them have to be found. If you say no to multiple greens required then you only need to find oneand the more green cards that are in the deck the easier it is to find just one to unlock. If you say yes to multiple greens required then you will need to find all of the greens to unlock, if more are added during the session ​you will need to find those too.
  
 If you reveal the required number of green cards you will be shown your combination code that will unlock your safe or combination padlock that’s holding your key. The lock is now finished and you’re able to unlock your chastity device or self bondage restraints. Before revealing the combination you can choose to reset the lock and not show the combination just yet, do a 50/50 gamble, let your keyholder decide, or leave it and decide later. If you reveal the required number of green cards you will be shown your combination code that will unlock your safe or combination padlock that’s holding your key. The lock is now finished and you’re able to unlock your chastity device or self bondage restraints. Before revealing the combination you can choose to reset the lock and not show the combination just yet, do a 50/50 gamble, let your keyholder decide, or leave it and decide later.
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 A deck can have a maximum of 399 reds. A deck can have a maximum of 399 reds.
 +
 ==== Yellow Cards ==== ==== Yellow Cards ====
 Yellow cards either add or remove red cards from the deck. The number of red cards that will be added or removed is shown on the card. When you reveal a yellow and the red cards have been added or removed you will immediately get another chance to pick another card. Yellow cards either add or remove red cards from the deck. The number of red cards that will be added or removed is shown on the card. When you reveal a yellow and the red cards have been added or removed you will immediately get another chance to pick another card.
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 When setting up the lock you have the option to include or not include yellow cards. You can also add yellow cards during a session (except on locks that are controlled remotely by a keyholder or bot) When setting up the lock you have the option to include or not include yellow cards. You can also add yellow cards during a session (except on locks that are controlled remotely by a keyholder or bot)
 +
 +A deck can have a maximum of 199 of each type of yellow, so a total of 995 yellows.
  
 ==== Freeze Cards ==== ==== Freeze Cards ====
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 If trusted the keyholder can also freeze the lock without you needing to find the card, and can keep you frozen for as long as they choose. If trusted the keyholder can also freeze the lock without you needing to find the card, and can keep you frozen for as long as they choose.
 +
 +A deck can have a maximum of 20 freeze cards.
  
 ==== ‘Double Up’ Cards ==== ==== ‘Double Up’ Cards ====
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 The keyholder can create locks to share with up to 20 double up cards but once the lock has been loaded by a user they are not able to add more double up cards unless the user said they trusted the keyholder when loading the lock. The keyholder can create locks to share with up to 20 double up cards but once the lock has been loaded by a user they are not able to add more double up cards unless the user said they trusted the keyholder when loading the lock.
 +
 +A deck can have a maximum of 20 double up cards.
  
 ==== ‘Reset Lock’ Cards ==== ==== ‘Reset Lock’ Cards ====
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 The keyholder can create locks to share with up to 20 reset cards but once the lock has been loaded by a user they are not able to add more reset cards unless the user said they trusted the keyholder when loading the lock. The keyholder can create locks to share with up to 20 reset cards but once the lock has been loaded by a user they are not able to add more reset cards unless the user said they trusted the keyholder when loading the lock.
 +
 +A deck can have a maximum of 20 reset cards.
 +
 +==== ‘Go Again’ Cards ====
 +‘Go Again’ cards will only appear in version 2.4.2+ and only in decks where the card information is hidden. These can't be added when creating a lock, during a lock, or by the keyholder. They are used to fill the deck and to make it a little harder to really see how many cards you have. If you had 20 of the cards listed above and 7 go again cards you won't really know how many of the 27 total cards are normal cards.
 +
 +When you reveal a go again card you instantly get to pick again. These do not delay the lock in anyway apart from the extra second or two revealing them each turn. And they do not affect your accumulated chances.
 +
 +If the lock is created with card info hidden, or a keyholder hides the card info during the session then the app will fill the deck with 0-50% of these go again cards.
 +
 +If a lock is reset with the reset card, or started again after finding all of the green cards then the number of go again cards also reset.
 +
 +A deck can have a maximum of 399 go again cards.
  
 ** ADD CARD IMAGES **          ** ADD CARD IMAGES **         
main_lock_types.1544260312.txt.gz · Last modified: 2018/12/08 09:11 by kevincross