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main_lock_types [2018/12/02 18:59]
kevincross created
main_lock_types [2020/06/06 12:31]
kevincross
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 ===== Fixed Locks ===== ===== Fixed Locks =====
-Fixed locks run their duration without changingIf you want a lock to last an exact amount of time then fixed locks is what you’re after. Unlike variable locks (explained below) there’s no chance of releasing early, not without purchasing a key to unlock.+Fixed locks are timer-based locksYou set how long the lock should ​last and it will count down to zero from that given duration.
  
-Once the lock has been set up you will see a countdown showing how long you have until releaseunless of course ​you’ve chosen to hide the timer.+Fixed locks if run as a solo lock (no keyholder or bot controlling it) can have time added to it once it has startedbut you cant as a lockee remove time.
  
-** ADD IMAGE HERE **+Fixed locks can be set up to last anywhere between a few minutes or a year.
  
-Fixed locks can be set up to last between 15 minutes ​and 365 days.+Lockees ​can only add time to their fixed lock. They cannot remove time. Keyholder'​s can add/remove time to the lockees lock. They can also hide the timer so the lockee can’t see how long is left, and they can reset the lock and freeze it. Resetting the lock will set the counter back to its original starting number and start the countdown ​to zero again. Freezing the lock will pause the timer and will remain paused until the keyholder unfreezes the lock.
  
 ===== Variable Locks ===== ===== Variable Locks =====
-Variable locks use a card system ​where you get a chance ​to release if you find a particular card. Like fixed locks you can set variable locks to run between 15 minutes and 365+ daysYou will get a chance to pick a card from a deck every 15 minuteshour, or day, depending on the settings you choseIf you reveal the required number ​of green cards the lock will finish ​and you will be able to unlock your chastity device or self bondage restraints.+Variable locks use a card system to determine when the lockee ​can unlockThe lockee ​will get a chance to pick a card at regular intervalsand the cards they reveal will affect how easy it is to get free More details about each card can be found here. But to summarise them, there are currently 7 types of cards that can be included in the deck, and they are:
  
-There are a number of different ​cards: green, red, yellow (which add/remove reds), freeze , reset, ​and double upEach are explained below. There will always be at least 1 green card assigned ​to each lock. The number of colour ​of cards assigned to the deck will depend on the options you choose when setting up the lock. The number ​of cards assigned to the lock can be increased/​decreased during the lock session depending on what cards you’ve revealed each go+  * Green cards when found will end the lock and release the combinationA lock might require only one green card to be found, or all of them. 
- +  * Red cards will end the go and delay the lockee from picking another card for a certain amount ​of time. 
-Because ​the number of cards can increase/​decrease each go you never really know how long you will be locked for which is why it is called ​variable lock+  * Yellow ​cards will add and remove red cards. 
- +  * Double ups will double ​the number of reds and yellows in play. 
-Every 15 minutes, hour, 3 hours, 6 hours, 12 hours or 24 hours you will pick one card from a deck of face down cards+  * Freeze ​cards are like red cards, but the delay before the lockee ​can pick again is 2 to 4 times as long as red card
- +  * Reset cards will reset the number ​of reds, yellows, and greens to the number the lock started with
-It looks like a fixed lock in your list except ​the countdown shows when you can next go, and it shows the percentage and count of each card colour that’s ​in the deck+  * Go again cards only appear ​in locks where the information showing ​the number of each card is hidden. A random number of these are added to the lock to make it a little harder to count and guess how many of each card might be in the deck. When revealed the lockee can pick again. They do not affect the length of the lock.
- +
-** ADD IMAGE HERE **+
  
 ==== Green Cards ==== ==== Green Cards ====
-A lock can have multiple greens in the deck. If the lock starts with more than green than all greens would need to be found. If it starts with only 1 green cards than only 1 green card will need to be foundeven if there’s ​more than 1 green card in the deck (added during the session).+A lock can have multiple greens in the deck, but never more than 20. When creating a lock you can either set it up so that only one green card is required to unlock, or all of them have to be found. If you say no to multiple greens required then you only need to find oneand the more green cards that are in the deck the easier it is to find just one to unlock. If you say yes to multiple greens required then you will need to find all of the greens to unlock, if more are added during the session ​you will need to find those too.
  
 If you reveal the required number of green cards you will be shown your combination code that will unlock your safe or combination padlock that’s holding your key. The lock is now finished and you’re able to unlock your chastity device or self bondage restraints. Before revealing the combination you can choose to reset the lock and not show the combination just yet, do a 50/50 gamble, let your keyholder decide, or leave it and decide later. If you reveal the required number of green cards you will be shown your combination code that will unlock your safe or combination padlock that’s holding your key. The lock is now finished and you’re able to unlock your chastity device or self bondage restraints. Before revealing the combination you can choose to reset the lock and not show the combination just yet, do a 50/50 gamble, let your keyholder decide, or leave it and decide later.
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 You can also add red cards during a session but once added the action can’t be undone. You can also add red cards during a session but once added the action can’t be undone.
 +
 +A deck can have a maximum of 399 reds.
  
 ==== Yellow Cards ==== ==== Yellow Cards ====
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 When setting up the lock you have the option to include or not include yellow cards. You can also add yellow cards during a session (except on locks that are controlled remotely by a keyholder or bot) When setting up the lock you have the option to include or not include yellow cards. You can also add yellow cards during a session (except on locks that are controlled remotely by a keyholder or bot)
 +
 +A deck can have a maximum of 199 of each type of yellow, so a total of 995 yellows.
  
 ==== Freeze Cards ==== ==== Freeze Cards ====
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 If trusted the keyholder can also freeze the lock without you needing to find the card, and can keep you frozen for as long as they choose. If trusted the keyholder can also freeze the lock without you needing to find the card, and can keep you frozen for as long as they choose.
 +
 +A deck can have a maximum of 20 freeze cards.
  
 ==== ‘Double Up’ Cards ==== ==== ‘Double Up’ Cards ====
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 The keyholder can create locks to share with up to 20 double up cards but once the lock has been loaded by a user they are not able to add more double up cards unless the user said they trusted the keyholder when loading the lock. The keyholder can create locks to share with up to 20 double up cards but once the lock has been loaded by a user they are not able to add more double up cards unless the user said they trusted the keyholder when loading the lock.
 +
 +A deck can have a maximum of 20 double up cards.
  
 ==== ‘Reset Lock’ Cards ==== ==== ‘Reset Lock’ Cards ====
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 The keyholder can create locks to share with up to 20 reset cards but once the lock has been loaded by a user they are not able to add more reset cards unless the user said they trusted the keyholder when loading the lock. The keyholder can create locks to share with up to 20 reset cards but once the lock has been loaded by a user they are not able to add more reset cards unless the user said they trusted the keyholder when loading the lock.
 +
 +A deck can have a maximum of 20 reset cards.
 +
 +==== ‘Go Again’ Cards ====
 +‘Go Again’ cards will only appear in version 2.4.2+ and only in decks where the card information is hidden. These can't be added when creating a lock, during a lock, or by the keyholder. They are used to fill the deck and to make it a little harder to really see how many cards you have. If you had 20 of the cards listed above and 7 go again cards you won't really know how many of the 27 total cards are normal cards.
 +
 +When you reveal a go again card you instantly get to pick again. These do not delay the lock in anyway apart from the extra second or two revealing them each turn. And they do not affect your accumulated chances.
 +
 +If the lock is created with card info hidden, or a keyholder hides the card info during the session then the app will fill the deck with 0-50% of these go again cards.
 +
 +If a lock is reset with the reset card, or started again after finding all of the green cards then the number of go again cards also reset.
 +
 +A deck can have a maximum of 399 go again cards.
  
 ** ADD CARD IMAGES **          ** ADD CARD IMAGES **         
main_lock_types.txt · Last modified: 2020/06/06 12:36 by kevincross