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card_types [2020/06/29 08:37]
kevincross
card_types [2020/07/27 00:08] (current)
kevincross
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 If you reveal the required number of green cards you will be shown the combination code that will unlock your physical lock to gain access to the keys needed to unlock your chastity device or self-bondage restraints. If you reveal the required number of green cards you will be shown the combination code that will unlock your physical lock to gain access to the keys needed to unlock your chastity device or self-bondage restraints.
  
-A deck can have a maximum of 30 greens ​in version 2.5.2+, and 20 in earlier versions.+A deck can have a maximum of 100 green cards in version 2.6.0+, and 30 in earlier versions.
  
 ==== Red Cards ==== ==== Red Cards ====
 If you reveal a red card you would have to wait before you can try again. The next chance to try again would be based on the time you selected between each draw when creating the lock. This is also known as draw interval, or chance regularity. If you reveal a red card you would have to wait before you can try again. The next chance to try again would be based on the time you selected between each draw when creating the lock. This is also known as draw interval, or chance regularity.
  
-A deck can have a maximum of 599 reds in version 2.5.2+, and 399 in earlier versions.+A deck can have a maximum of 599 red cards in version 2.5.2+, and 399 in earlier versions.
  
 ==== Sticky Cards ==== ==== Sticky Cards ====
 A sticky card acts the same as a red card. If revealed you will have to wait before you can try again. However, when a sticky card is revealed and actioned it will go back into the deck for a chance to be picked again. Sticky cards do not leave play unless a keyholder or bot removes them. A sticky card acts the same as a red card. If revealed you will have to wait before you can try again. However, when a sticky card is revealed and actioned it will go back into the deck for a chance to be picked again. Sticky cards do not leave play unless a keyholder or bot removes them.
  
-A deck can have a maximum of 30 sticky cards.+A deck can have a maximum of 100 sticky cards in version 2.6.0+, and 30 in earlier versions.
  
 ==== Yellow Cards ==== ==== Yellow Cards ====
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 The more reds that exist in a deck the higher the chance the lock duration will increase. The more reds that exist in a deck the higher the chance the lock duration will increase.
  
-A deck can have a maximum of 1495 yellows ​in version 2.5.2+, and 995 in earlier versions.+A deck can have a maximum of 1495 yellow cards in version 2.5.2+, and 995 in earlier versions.
  
 ==== Freeze Cards ==== ==== Freeze Cards ====
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 The exact time the lock would be frozen is hidden to the lockee so they would need to keep checking the app to see if it has unfrozen. The exact time the lock would be frozen is hidden to the lockee so they would need to keep checking the app to see if it has unfrozen.
  
-A deck can have a maximum of 30 freeze cards in version 2.5.2+, and 20 in earlier versions.+A deck can have a maximum of 100 freeze cards in version 2.6.0+, and 30 in earlier versions.
  
 ==== ‘Double Up’ Cards ==== ==== ‘Double Up’ Cards ====
 A double up card when revealed doubles the number of reds and yellows that are in the deck. It doesn’t double the other card types. When it doubles the yellow cards, it doubles each type of yellow card, so for example if you had 3 yellows that each add 2 reds you would end up with 6 yellow cards that each add 2 reds. A double up card when revealed doubles the number of reds and yellows that are in the deck. It doesn’t double the other card types. When it doubles the yellow cards, it doubles each type of yellow card, so for example if you had 3 yellows that each add 2 reds you would end up with 6 yellow cards that each add 2 reds.
  
-A deck can have a maximum of 30 double up cards in version 2.5.2+, and 20 in earlier versions.+A deck can have a maximum of 100 double up cards in version 2.6.0+, and 30 in earlier versions.
  
 ==== ‘Reset Lock’ Cards ==== ==== ‘Reset Lock’ Cards ====
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 Reset cards also clear accumulated chances you had before the reset card was revealed. On a cumulative lock it is possible to accumulate chances while you’re away from the app. For example, on an hourly draw lock, if you’re away for 5 hours you would have accumulated 5 chances. Reset cards also clear accumulated chances you had before the reset card was revealed. On a cumulative lock it is possible to accumulate chances while you’re away from the app. For example, on an hourly draw lock, if you’re away for 5 hours you would have accumulated 5 chances.
  
-A deck can have a maximum of 30 reset cards in version 2.5.2+, and 20 in earlier versions.+A deck can have a maximum of 100 reset cards in version 2.6.0+, and 30 in earlier versions.
  
 ==== ‘Go Again’ Cards ==== ==== ‘Go Again’ Cards ====
card_types.txt · Last modified: 2020/07/27 00:08 by kevincross